No weapon with a unique effect (as in graphics, damage or way it fires) - i found uniques - but they are usually normal items with 1 characteristic that you cannot find on rares - and they usually break when you retreat. but in several hours of gameplay - i have found no items that was really outstanding. I only managed to get to Grade 3 though ( out of 12 mind ) - so you HAVE to keep in mind that i only just scratched whats beneath. i do not think there is anything like that. To compare - in Diablo (which the game was advertised to be compared to) - there is a chance to get items that singlehandedly elevate a mediocre character to a very powerful one.
Items seem to be tailored to the players level - that means once you get mostly appropriate items - 99.999999% of any further drops become useless. There is no urge to grind for "the perfect loadout", No will to "play just another level for the chance to get a really outstanding item". neutral: - the story is forgettable and the storytelling feels like an afterthought other thoughts: This game fails hard where it wanted to shine - i think. I would have wished for the option to either be allowed to switch to an alternative weapon during the levels or mix and match mechanics of two weapon types. In the end i only use either lasers or Railguns. Out of about a dozen different weapontypes, i find only 3 remotely useful. the weapons in particular are a HUGE disappointment. It almost all comes down to 3 simple stats and a few percentage bonuses. a very good UI that allows no confusion The good: - simplistic but nice visuals all through the game - clearly recognizable enemy types - a very good UI that allows no confusion - a good "skill" system the bad: - flawed randomly generated loot that turns out to be vendor trash 99% of the time, regardless of "rarity level" - some skills are CLEARLY better than others or even almost mandatory (like auto-retreat) - Huge amount of customization at first turns out to be mostly for show. That being said, if you stick with it, Drifting Lands has plenty of action for space fans to explore.The good: - simplistic but nice visuals all through the game
#DRIFTING LANDS PC GAME SCREENSHOT TRIAL#
Eventually, through trial and error, you start to pick up on how different weapons and skills operate and which enemies are vulnerable to what types of damage, but there's nothing more frustrating than finding out your ill-equipped for a particular mission after you're already in the thick of it. This forces players to sometimes dive into missions with absolutely no idea how their ship will operate. Unfortunately, there's no option to take your customized ship on a test flight to try out any new gear or skills. All of this requires a lot of tinkering in the Hangar and wheeling and dealing over in the Shop. Some of these pieces also have specific stat requirements to use. The problem here is that every piece of equipment you get can alter your fighter is significant ways.
You'll also need to purchase and equip a number of unique skills that become accessible as you level up. Between missions, you'll have to sort through the loot you've picked up along the way, deciding what to sell, what to keep, and what to break down into "blueprints" to improve upon. While the shooting side of Drifting Lands is pretty straightforward and easy to pick up, things get a lot more complex over on the RPG side of the game. You don't need to feed an endless supply of quarters into this one, though, which is great considering that its steadily increasing difficulty would end up costing a college tuition's worth of coins. This is the type of gameplay that would be right at home in an old school arcade. On the surface, the game feels like a basic side scrolling shooter, with players testing their reflexes by flying around, dodging bullets, mines, and all manner of robotic enemy ships as they fill the screen. Now it's happened again with Drifting Lands, a sci-fi game that blends together equal parts shoot 'em up and role-playing genres. It happened with peanut butter and chocolate, with chicken and waffles, and with deep fried and … anything. Sometimes two things that appeal to completely different tastes somehow come together and create a satisfying treat.